

CHIEF PENETH suspects one of his tribe is a vampire but does not suspect his favorite dog.Ġ415 D Giant termite mounds. Ditches and aqueducts now overflow with stone scorpions and the grain is petrified.Ġ414 D Current base camp of horse nomads, pop 900. Spectral inhabitants eat the memories of the living to remember their own names.Ġ413 D Irrigated fields that once fed a city. The warriors only scream the horses whisper prayers to Ootoon, The Flowing One.Ġ323 D Smoke goblin fort, pop 80, ruled by a chieftain protected by a CAPE OF THE WHITE TORTOISE and guarded by 10 goblin fogblades.Ġ412 D Nameless city destroyed by the Word-of-Serpents. The hero-captain MATHYX drinks to forget the horrors of 1404, ignoring his galley, the WHITE ARROW.Ġ321 D Recent signs of passage, easy for a ranger to read: horse warriors from a local tribe pursue smoke goblins south.Ġ322 D A dying heap of horsemen and horses, fused together. They seek the lost cairn of Gesh in 1019.Ġ320 D CLEVA fishing village, pop 600. Cosmogogic eclipse golems roam the looted halls.Ġ319 D 20 Fur-clad berserk servants of The Throne of Antlers and Iron (a satrap of the Implementer). Melna-worshiping dwarf amputation fetishists with clockwork limbs, crystal eyes, lichen beards, etc.Ġ318 D The ruined manse of Kel, a Rootborn wizard killed during the Word-of-Serpents War. At its peak, past irradiated flora, a blade trapped in crystal: VERTUN, a SWORD OF DIMENSION-DANCING.Ġ317 D TUSNA cult compound, pop 300. Vampires feed at night.Ġ218 D In a cave, a White Ziggurat Age treasure trove including a STAFF OF SEVEN BELLS guarded by animated cave paintings of animals.Ġ222 D A meteoric central peak crater. > The ISLAND OF TAMERA: hosting site of the Conclave Arcane, its interior devastated and its people mutated by the Word of Serpents.Ġ216 D A swarm-intelligence of mutated condors who have lost their Key Mind Element intelligence and group cohesion dropping fast.Ġ217 D A circle of stones where the desert tribes once met, permanently bloodstained after the Treachery of Gesh. Initial letters indicate the environment type: (D)esert, (P)lains, (H)illy (L)ight (F)orest, etc. The Sea of Vipers is organized into six-mile hexes. This tradition still continues, and the marvelous castles of the hero-saints can be found all across the Sea of Vipers, though the hierarchy of the Technogogic Implementer asserts ever more control over their territory. Then the proto-saint would claim a castle, rally soldiers to their banner, and challenge all worthy comers to single combat. The Thrones employ witch-knights, capable arcane warriors trained from childhood to serve as inquisitors, governors, and shock troops.īefore the rise of the Technogogic Implementer and the cultural hegemony of Alu Pan, the best route to power was becoming a saint acknowledged by one of the old gods or the new. The Throne of Carp and Lillies rules the East, the Throne of Antlers and Iron rules the North, the Sugar-Cane Throne rules the South, the Throne of Painted Macaws rules the West, and the Throne of Rings and Mirrors has dominion over the future and is prophesied to replace the Technogogic Implementer. The Implementer created them as his satraps, though many are now old and decrepit, and lack their master’s immortality magics. Vice-potentates of the Technogogic Implementer, each is a powerful magician imprisoned in a floating throne that serves as a kind of mobile palace.
