


Arranging these necessities is a bit complicated and will annoy you every time when you need to check them. You will have many docking points in the city where you can purchase items and refurbish the hovercraft's energy and shield supply. GMC (Global Merchandise Center) will provide you with a large weaponry assortment. The cars can later be upgraded with a variety of laser and rocket launching equipment. Each car has its own initial features: standard shield and weapon system. The disappointment comes when you realize that you cannot choose a preferable car - they will be given to you automatically every time when you start a different world. In order to remain undetected and unrecognizable your vehicle will also need to blend in with the atmosphere of a certain crime city. Later the vehicles are going to be more advanced and they will allow you to perform your tasks more efficiently. First you will be driving a simple hovering 60's car model. I was immediately disappointed because I couldn't select the car. Eventually you'll realize that you're not Corbin Dallas on a mission to save the world from the ultimate evil, you're just some stupid undercover agent that fights against deranged crime bosses, and forgotten villains. Then the thrill will suddenly disappear, and you'll think: 'Something is missing, but what? I cannot put my finger on it'. While making your way through the city streets, er I mean skies you will feel like Corbin Dallas driving his little yellow cab at maximum speed desperately trying to avoid a traffic jam. Other planets are totally corrupted and unsupervised (like Blakloud, which is inhabited by terrorists, war criminals, and is completely bereft of police or any kind of authorities). Some have a large number of 'Starpol' present (like the planet Quarzon, which has a few police vehicles stationed while the rest of the population mostly consists of hackers and political prisoners). The society structure of each planetary prison system was set according to the magnitude of the criminal penalties. At the same time you must avoid any unnecessary conflict with the planet authorities that are recognizable everywhere as the so-called 'Starpol' organization. The general purpose of all of your missions is to destroy the Mafia clans that have taken control of the prison systems. The first planet that you'll be working on is Taveroon - mostly occupied by smugglers, deviants, and financial criminals. Sometimes you're gonna be assisting the local authorities in putting a stop to the operations of certain small-time gangs.
#Crime city 2 arcade series
Posing as a bounty hunter you must roam through the penal colonies and offer your services to all sorts of crime organizations in order to gain their trust you'll need to prove yourself in a series of missions. Throughout the game you will be working as an undercover cop called Lieutenant Tiger and your assignments are going to take place on various planets and moons that represent huge prison colonies. You will be sent to a star system called Pandemia. Crime Cities will give you high pollution, dark atmosphere with constant rain, all of which make the future look rather grim. When it comes to Blade Runner, I think we can safely say that many movies (too many in fact) have used the same idea, and the same goes for computer games.
#Crime city 2 arcade movie
Dick's novel 'Do Androids Dream of Electric Sheep.' This movie introduced a whole new approach to the science fiction genre.
#Crime city 2 arcade upgrade
As missions are completed, the hero is rewarded with cash, which can be spent to upgrade his vehicle, and praise from his crime lord bosses, which can lead to bigger, more challenging missions.įlying cars, huge skyscrapers, big and floating monitors that advertise Chinese-food restaurants and geisha bars - now where have I seen that before? Ah yes, I think it was back in 1981 when Ridley Scott first came up with the idea of shooting 'Blade Runner.' As we all know, it was a very successful movie based on Philip K. The futuristic, penal colony setting in Crime Cities calls for speedy hover-cars that often must navigate through tight spaces and swirling traffic. The game's hero goes undercover for the cops to become something of a futuristic "wheelman," completing illegal objectives for his crime bosses and avoiding cover-blowing detection by the authorities on the street. Crime Cities is a mission-based driving game set in a dark, grim future.
